Real time character modeled for the Game Institute's Creating Armored Characters class.
It ended a while ago, and I continued to work on it after the class ended.
This project was pretty challenging for me: I learned a lot during the whole process and am glad that I made the snap decision to take the class!
There are still things that I could pick at and edit forever, but it's time to move on to something new!
A huge thanks to Paul Widelski for the amazing class and feedback, Jacques Choi for the great anatomy pointers and advice, and to my colleagues in discord :)
ttps://www.artstation.com/pav3d
Model is based off of Beth Hobb's amazing concept work!
https://www.artstation.com/artwork/18QOG
Video Turnaround